package mk.rpg
{
	import mk.gamemap.model.TileMapModel0;
	import mk.rpg.model.MessageModel;

	public class WorldModelBox
	{
		public var msgModel:MessageModel
		public var mapModel:TileMapModel0
		public function WorldModelBox()
		{
			init()
		}
		
		private function init():void{
			msgModel=new MessageModel();
			mapModel=new TileMapModel0();
		}
	}
}